Scenarios are based on the First Scottish War of Independence, 1296-1328,
but there will not be English and Scots sides.
-
The Battle of Stirling Bridge -
A bridge and
ford battle with the two features near opposite edges of the
battlefield. The bridge will be very narrow. An army has successfully
crossed the river when it has planted two banners deep in the opponent's
backfield.
-
Raiding the countryside -
An open field
battle with stuff scattered about the center. The ratio of the loot
removed determines if the raiders win, otherwise the defenders win.
-
Amphibious assault on a fortified town -
Berwick was
besieged and changed hands several times. A low-walled castle with one
imaginary and unbreachable sidewall and the other undefended shoreline
too deep to wade will be besieged. If its flag cannot be taken within
the time limits, the town has held out.
-
The war at sea -
The outlines
of two grappled cogs will be marked side by side. Each army will
approach the mockups (in mass) using missiles. When the decks are
occupied the boarding action begins. To capture a ship requires the
death, incapacitation or capture of all those on board.
Battle Schedule
Friday afternoon -
3 PM armor inspection
4:00 15 minute warm-up resurrection battle
4: 30 Ship-to-ship Battle (archery)
followed by Looting the Countryside I (no archery)
Saturday -
11 AM armor inspection, after court
Noon 15 minute warm-up resurrection battle
Four battles, order and exact selection to be determined:
Mystery Battle (tbd),
Siege of Berwick I (archery),
Battle of Stirling Bridge (archery),
Loot the Countryside II (no archery), Ship-to-ship (no archery),
The idea is to have four battles w/ archery in alternate fights.
Because the Mystery Battle will be unknown until Friday evening the
order and choice of remaining Saturday battles is undecided.
Sunday morning -
10 AM Armor inspection & warm-up battle
Siege of Berwick II (archery),
and whatever didn't happen on Saturday.